Update 8


Hello hello!

First off, apologies for the radio silence. It's been a while since I've updated this page and in no way does it reflect the time and effort we're putting into building this game. Yes, 'we', that's right - from early this year with the help of the most skilled and diligent animator and new friends I've made in my travels to the States during and after GDC, the project has seen upgrades in production quality that I couldn't possibly execute without the help of the talented folks that are bringing this game to life. I feel extremely grateful 🙏 The game is in good hands and we're getting ready to make some noise with a trailer and Steam page that should be around the corner, anytime now!

Something I've alluded to already on my X account where I'm posting more regularly, the project will be taking on a new name that I feel better suits the the whole experience and also fits the lore and setting of the universe of the game. There is some work pending on the trailer and Steam page that should be done soon so once that's ready, we'll be sharing more content from the game going forward.

Thanks a lot of waiting! I can't wait to talk about the new updates in more detail. We have new sound effects that complement the action with sonic precision, hand drawn animations that are carefully multiplexing impact frames into the visuals to telegraph impending attacks and a soundtrack that works as mental floss to clear your palette for the high intensity, nerve wracking, psychedelic corridor shooter experience.

Infinite Bliss ✨

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