A downloadable game for Windows, macOS, and Linux

Simple QTE corridor shooter

Race through tight corridors, shoot baddies and deflect bullets with your dagger 🗡️

KBM Controls

  • Mouse Look, LMB - Fire
  • RMB - Deflect/Slash

Gamepad Controls

  • Thumbsticks - Direction & Fire
  • Left Trigger/Shoulders - Deflect/Slash

"M" key to mute/un-mute

ESC to Quit

Game speeds up the longer you go 📈 Restarts if you lose three lives ❤️

Early dev build, looking for your feedback! Comment here, write to me via mail [at] vidhvat.com or reach out on twitter.

Thank you for playing 🙏

Infinite Bliss ✨

StatusIn development
PlatformsWindows, macOS, Linux
Rating
Rated 4.0 out of 5 stars
(1 total ratings)
Authorvidhvat
GenreAction, Shooter
Made withMonoGame
TagsEndless, Experimental, First-Person, Singleplayer
LinksTwitter

Download

Download
EncounterSpecialist_WIN.zip 33 MB
Download
EncounterSpecialist_OSX.zip 34 MB
Download
EncounterSpecialist_NIX.zip 33 MB

Install instructions

Unzip and run exe

Development log

Comments

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I played your game

Thank you SO much for playing the game and recording the gameplay with your feedback 🙏 This is really super helpful!!

I have identified the bug in Level 5 and will have it fixed in the next upload. So sorry you had to deal with that in your playthrough! The charging blue shirt enemies look like they've surrendered with their hands raised so I'll have those swapped out too.

Also, your choice in music is perfect ✨ Thoroughly enjoyed vibing to the hotline miami beats while watching you play!

(1 edit)

Love the game concept

But my wrist starts to hurt a bit because of the way the camera is controlled  like my mouse is being gravitated toward the center and it also worsens my aim but I have a skill isue to aming so thats maybe that. Maybe add a setting to disable that?

(+1)

Thanks for trying it out! I'll be going back to the mouse controls to fix this. I intended the aiming to be effortless but the gravitation towards the center I feel might be making it a bit confusing.

hey! Just played a little bit of it and I must say it's really fun! I like how dynamic and juicy every action feels, and how mechanics are introduced with enemies :) I played with both mouse and controller, and found out that the controller makes it way easier to shoot than the mouse! it gets difficult relatively quickly, but not in a frustrating way... I think it's a prototype worth expanding and can get really addictive

thank you so much for trying it and the feedback! I will be tuning the difficulty curve more. I think it gets really difficult quickly right now because I wanted to pack both a tutorial and some mid to late game style encounters in the demo which I think doesn't fit. Hopefully with better animations and graphics, we can turn that juicyness up to eleven! I'm super excited to explore this further 🙏 Thanks again!

i enjoyed the demo, it's pretty promising so far! (i haven't posted serious feedback on itch.io before, so idk if this is too long lol)

playtest feedback:

  • game opens in 4:3 but the text on screen gets cut off, i assume it's meant to be 16:9 then??
  • game opens in borderless window, personally i just like bordered windows (i actually don't like fullscreen at all lol)
  • the screen side detection doesn't feel quite right, i think it's split into 3 sections: left (action on left), middle (no action), right (action on right). this tripped me up a lot as i was trying to make minimal mouse movements, so i expected it to be split into left/right, so i can stay in the centre of the screen with my mouse.
  • ^ this point also lead me to get killed by blue gun enemies a lot too, as i'd THINK i shot them on the right side, then shot over to the other side, but it turned out i had missed, which caused them to shoot me on the next action. (after more playing, this might also be that i am shooting too soon after blocking the bullet, therefore not shooting?)
  • ngl i can't even get past the purple gun enemy, even though i THINK there is a slow-down tutorial, i just keep having my trigger-finger block too early and not hold it (like the prompt says).
  • hitting space makes me jitter, idk what it's for, it just visually makes me move, but enemies still kill me correctly.
  • i used an autoclicker and tested left/right mb at 10ms intervals, wow the gun noises STACK and get very loud! idk if that's a real issue but it was something lol. also this makes the splash effect go CRAZY.
  • wow, the gamepad controls work great, it's what i was expecting from the mouse and is actually much more fun! why should i need to do two inputs on mouse to shoot if i only need to flick the joystick to the correct side? 

i know it's an infinite runner but:

storyline?:

  • the game really reminds me of the narrow hallways and gameplay you'd get from N64 Goldeneye, metal hallways / secret base aesthetics with different aesthetics per mission (level/layout)?
  • maybe it could have a few qte puzzles here and there for things to accomplish in a level.
  • puzzles like: sliding puzzles (think of the ice gym puzzle in pokémon diamond/pearl/platinum), simon says, target practice (not really possible on gamepad), slash to the beat/rhythm.

accessibility:

  • controller: gamepad is much easier, but also much more fun anyways! (used Switch Pro Controller)
  • protanopia: very similar, colours all still work.
  • tritanopia: colours work.
  • deuteranopia: effectively the same.
  • greyscale: good enough, knife ninjas are hard to see the inside colours of, silhouette does the job for differentiation though! purple gun and blue gun enemy both would look very similar, hard to see the difference.

Thanks for the feedback Jake! Replied to your comments on the discord 💪

Do you want to join  the summer bundle:

https://itch.io/jam/itchio-summer-bundle-ending-it-alll

ooohhh yes, i'd love to! if more players can get a chance to check it out, that'd be great! I see there's still some time, perhaps I can make a few more adjustments! Thanks 🙏